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Chaotic Generator Ekle Database'ne ! V1299 !


ItachiUchiha
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Hemen Kodlara geçiyorum ! 

EVENT 17550E SELECT_MSG 600 61000 60000 42010 60001 42020 60002 42030 60003 22040 60004 42050 60005 42060 60006 42070 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ; END
EVENT 42010 ; Fragment of ArroganceE RUN_EVENT 42011 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42012END
EVENT 42011 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389160000 0 0E SAY -1 -1 61001 -1 -1 -1 -1 -1 -1 -1E RETURNEND
EVENT 42012 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389160000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42013E RUN_EVENT 42014E RUN_EVENT 42015E RUN_EVENT 42016E RUN_EVENT 42017E RUN_EVENT 42018E RUN_EVENT 42019END
EVENT 42013 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40001 END
EVENT 42014 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40001END
EVENT 42015 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40001END
EVENT 42016 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40001END
EVENT 42017 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40001END
EVENT 42018 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40001END
EVENT 42019 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40001END
EVENT 42020 ; Fragment of GluttonyE RUN_EVENT 42021 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42022END
EVENT 42021 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389161000 0 0E SAY -1 -1 60001 -1 -1 -1 -1 -1 -1 -1E RETURNEND
EVENT 42022 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389161000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42023E RUN_EVENT 42024E RUN_EVENT 42025E RUN_EVENT 42026E RUN_EVENT 42027E RUN_EVENT 42028E RUN_EVENT 42029END
EVENT 42023 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40002 END
EVENT 42024 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40002END
EVENT 42025 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40002END
EVENT 42026 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40002END
EVENT 42027 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40002END
EVENT 42028 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40002END
EVENT 42029 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40002END
EVENT 42030 ; Fragment of RageE RUN_EVENT 42031 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42032END
EVENT 42031 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389162000 0 0E SAY -1 -1 60002 -1 -1 -1 -1 -1 -1 -1E RETURNEND
EVENT 42032 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389162000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42033E RUN_EVENT 42034E RUN_EVENT 42035E RUN_EVENT 42036E RUN_EVENT 42037E RUN_EVENT 42038E RUN_EVENT 42039END
EVENT 42033 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40003END
EVENT 42034 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40003END
EVENT 42035 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40003END
EVENT 42036 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40003END
EVENT 42037 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40003END
EVENT 42038 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40003END
EVENT 42039 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40003END
EVENT 22040 ; Fragment of SlothE RUN_EVENT 22041 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 22042END
EVENT 22041 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389163000 0 0E SAY -1 -1 60003 -1 -1 -1 -1 -1 -1 -1E RETURNEND
EVENT 22042 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389163000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 22043E RUN_EVENT 22044E RUN_EVENT 22045E RUN_EVENT 22046E RUN_EVENT 22047E RUN_EVENT 22048E RUN_EVENT 22049END
EVENT 22043 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40004 END
EVENT 22044 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40004END
EVENT 22045 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40004END
EVENT 22046 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40004END
EVENT 22047 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40004END
EVENT 22048 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40004END
EVENT 22049 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40004END
EVENT 42050 ; Fragment of SlothE RUN_EVENT 42051 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42052END
EVENT 42051 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389164000 0 0E SAY -1 -1 60004 -1 -1 -1 -1 -1 -1 -1E RETURNEND
EVENT 42052 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389164000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42053E RUN_EVENT 42054E RUN_EVENT 42055E RUN_EVENT 42056E RUN_EVENT 42057E RUN_EVENT 42058E RUN_EVENT 42059END
EVENT 42053 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40005 END
EVENT 42054 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40005END
EVENT 42055 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40005END
EVENT 42056 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40005END
EVENT 42057 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40005END
EVENT 42058 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40005END
EVENT 42059 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40005END
EVENT 42060 ; Fragment of LecheryE RUN_EVENT 42061 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42062END
EVENT 42061 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389165000 0 0E SAY -1 -1 60005 -1 -1 -1 -1 -1 -1 -1E RETURNEND
EVENT 42062 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389165000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42063E RUN_EVENT 42064E RUN_EVENT 42065E RUN_EVENT 42066E RUN_EVENT 42067E RUN_EVENT 42068E RUN_EVENT 42069END
EVENT 42063 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40006 END
EVENT 42064 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40006END
EVENT 42065 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40006END
EVENT 42066 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40006END
EVENT 42067 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40006END
EVENT 42068 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40006END
EVENT 42069 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40006END
EVENT 42070 ; Fragment of LecheryE RUN_EVENT 42071 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42072END
EVENT 42071 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389166000 0 0E SAY -1 -1 60006 -1 -1 -1 -1 -1 -1 -1E RETURNEND
EVENT 42072 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389166000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42073E RUN_EVENT 42074E RUN_EVENT 42075E RUN_EVENT 42076E RUN_EVENT 42077E RUN_EVENT 42078E RUN_EVENT 42079END
EVENT 42073 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40007 END
EVENT 42074 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40007END
EVENT 42075 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40007END
EVENT 42076 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40007END
EVENT 42077 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40007END
EVENT 42078 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40007END
EVENT 42079 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40007END 

Quest_Talk_us.tbl (client)

61000 Chaotic Generator: You can exchange your fragment for precious items !

Quest_Menu_us.tbl (client)

60000 Fragment of Arrogance 60001 Fragment of Gluttony 60002 Fragment of Rage 60003 Fragment of Sloth 60004 Fragment of Lechery 60005 Fragment of Jealousy 60006 Fragment of Avarice

Database table: dbo.ITEM_EXCHANGE ( Kendim Test Itemler Ekledim onun için kendiniz bunu degistirmeniz lazim UNUTMAYIN )

delete from ITEM_EXCHANGE where nIndex = '40001'delete from ITEM_EXCHANGE where nIndex = '40002'delete from ITEM_EXCHANGE where nIndex = '40003'delete from ITEM_EXCHANGE where nIndex = '40004'delete from ITEM_EXCHANGE where nIndex = '40005'delete from ITEM_EXCHANGE where nIndex = '40006'delete from ITEM_EXCHANGE where nIndex = '40007'
 
insert into [ITEM_EXCHANGE] values (40001,600,'Chaotic Generator','Fragment of Arrogance',101,389160000,1,0,0,0,0,0,0,0,0,379153000,2500,320410011,2000,111110003,1500,126410003,2000,189601135,500)insert into [ITEM_EXCHANGE] values (40002,600,'Chaotic Generator','Fragment of Gluttony',101,389161000,1,0,0,0,0,0,0,0,0,800021000,2500,320410012,2000,119301131,1500,199301138,2000,169301134,500)insert into [ITEM_EXCHANGE] values (40003,600,'Chaotic Generator','Fragment of Rage',101,389162000,1,0,0,0,0,0,0,0,0,800028000,2500,320410013,2000,340310108,1500,149101103,2000,199101105,500)insert into [ITEM_EXCHANGE] values (40004,600,'Chaotic Generator','Fragment of Sloth',101,389163000,1,0,0,0,0,0,0,0,0,800014000,2500,330610263,2000,310310006,1500,310310004,2000,340410109,500)insert into [ITEM_EXCHANGE] values (40005,600,'Chaotic Generator','Fragment of Lechery',101,389164000,1,0,0,0,0,0,0,0,0,156210003,2500,330610260,2000,310610106,1500,159301511,2000,139301521,500)insert into [ITEM_EXCHANGE] values (40006,600,'Chaotic Generator','Fragment of Jealousy',101,389165000,1,0,0,0,0,0,0,0,0,169302411,2500,330310014,2000,310410107,1500,310410105,2000,340610107,500)insert into [ITEM_EXCHANGE] values (40007,600,'Chaotic Generator','Fragment of Avarice',101,389166000,1,0,0,0,0,0,0,0,0,379107000,2500,330150256,2000,330110255,1500,330150257,2000,320310126,500)
 
K_NPC
 
delete from K_NPC where ssid = '600'
Insert into [K_NPC] values (600,'Chaotic Generator',30200,100,0,0,2,1,143,1,1,1,0,100,0,0,700000,0,0,15000,642,842,0,1000,0,0,1000,0,0,0,30000,30000,30000,30000,30000,30000,30000,100,5,5,5,0,603,0,0,0)
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